Arturia Saber Admin replied

685 weeks ago

The Eorzean Legion





The Eorzean Legion…

A revered name that brings hope to the hearts that hear it uttered. A depiction of immortality and greatness that casts down the doomsayers of these fateful times, causing them to kneel in respect that they might persevere. Though Garlemald may loom in the northeast, and rumors of fiery destruction threatens from above, the Eorzean Legion will not stand down. They hold true to their oaths they spoke that they might serve in one of the greatest legions of Eorzea. They do not desire after riches or fame through their intentions, for their main goals and ideals lie specifically under the guise of righteousness and peace for all of mankind. Those within the legion utilize their unique powers and skills under their Commander- Arturia Saber, hoping to protect this great nation that they call home.

No others will stand before the legion in triumph. This great entity is empowered by their love and passion and blessed by Twelve. They bring hope to the hopeless and a smile to the weak and lesser able, promising of better times and protection, sacrificing their bodies for the independent Eorzea if needed.

All are welcome to participate within the legion, even if they do not wish to be a ranked knight, for there is just as much need for cooks and armorers as there are for great men of war in order to achieve peace within Eorzea. Where would great men of valor be without clothes to cover their nakedness, and food that they might have strength? How would men fight without the necessary tools and weapons that they wield in battle? Therefore, even if one is not interested in achieving a rank, he is still more than welcome to join the legion and provide necessary provisions for them that they might need.




Please follow the layout for providing your personal character profile.

(Your character name here)

Age:

Gender:

Birthplace:

Sexual Orientation: (No need to answer if uncomfortable. Just put N/A.)

Character Description: (What he/she likes/dislikes. What they want out of life. Etc.)

Character History: (Their younger years. What happened to them?)


last edited 685 weeks ago by Arturia Saber

Arturia Saber Admin replied

685 weeks ago

The Legacy of Arturia Saber


Age: 23

Gender: Female

Birthplace: Ul'dah

Sexual Orientation: Quite unsure. Arturia does not think much of these things.

Character Description: Faithful. Just. A strong sense of morality with a slightly sarcastic disposition, much of Arturia's true personality is unknown, even to her, due to the fact that she smothered her true character beneath what she believes to be the qualities that a true knight should possess. Even with that factor, she still genuinely cares for others as long as they long as they are good and true. She would give her life at any moment if it were for her country and people that she loves. Her desires to become a paladin stand above all else in her mind. She has never known anything but the path of knighthood. Her heart is not cold, but just dead. A warm dead that is falsely beating for ideas that have been pounded into her head since she first became a specially bred knight.

It is very difficult to become close with Arturia, for she rarely ever opens up to those who strive to get close to her. Those who do try to become her friends usually give up after they realize her true nature - the nature of a knight who does not need or want others to care for her. If they attempt to get close, she will push them away.

She began her journey as a Commander of the Eorzean Legion for the sole purpose of assisting others. As a knight of nobility and virtue, helping others achieve their goals and following the path of the Twelve stands high among her priorities. To show them the way of light and to help them continue down that path to a greater good will help Arturia Saber believe that she is fulfilling the purposes behind her being. Protecting Eorzea and ensuring her stability and independency of foreign threats… leading others down the paths of justice and goodness… These ideals are all Arturia Saber has ever known and every goal that has ever encompassed her being and desires.

She has never felt loneliness. She has never pined for anything beyond her ingrained desires. She has never felt the longing for the touch or the kind word of another. Loving, kind eyes remain a threat to her as much as the Empire. They seek to overthrow her and destroy her, distracting her of greater ambitions. But they will not.

She will tear down and eliminate every obstacle which might obstruct her path and view. She will run from that which discourages her advancement and thrust a blade in their side as they beg for her mercy. She will pursue and eliminate every one thing that might cause her to stray from her ideals and path towards the ways of the knight.

These things are what makes up the embodiment of Arturia Saber.

Do not attempt to folly your head with the supposition that perhaps there lies a heart that beats wildly within that dank suit of armor. There is nothing but a dead soul, drained of her spirit and replaced with her duties.

Character History: Arturia Saber - The Woman Knight - was born and bred specifically for the battlefield. Both Arturia's mother and father (who were also bred for the sake of bringing genius knights to war under the alliance of the Immortal Flames) died in a tragic event as they pursued the Garleans to their borders. They were ambushed , beheaded, and, with their heads tied to trail behind their chocobos, were sent back as a heart-warming gift to Ul'dah.

Arturia was naught but 4 years old at the time.

After the death of her parents, Arturia's study to become a knight began earlier than previously planned, simply because she had nowhere else to go. So she began her journey as a page at the meek age of four. She trained rigorously under her instructors, strengthening her mind and body… never given a moment's pleasure to break from the draining work. Her head was strong and stubborn. She remained unbroken, but practically dead. The true blood of a dutiful knight flowed through her veins. Nothing could break her. She never cried. Even the day that she was informed that her parent's had been killed in battle, she simply nodded her head to her informants in an accepting manner. At the squire school house where she was trained, she would wake in the middle of the night and yell at the other boy's who sobbed pathetically in their beds because of their training, and she would scold them for being so weak. After tearing them down, she would lay her only blanket over them to console them.

At the age of 11, she was dubbed the youngest squire to have ever trained at that facility. At times, the other boys would attempt to pick on her out of jealousy, and also because they saw her as a feeble woman, but she would outwit them and have them confined to their beds with broken limbs and crushed confidences. There was not at any moment in her entire childhood that Arturia had one friend. The boys who attempted to pick on her then afterwards just steered clear of her and glared at her with hateful eyes as she passed them by. Ah, but she was beautiful, but she never knew it. Her light blonde hair was cut short like a boys, and she was so skinny with no womanly definition. She did appear as though she was a very pretty boy. But that dead silence in her large, beautifully blue eyes spoke and said that perhaps she was a woman under her emotionless demeanor. But she drowned them in that waterless well of her eyes.

Upon the commencement of her fourteenth year, she was cornered in the squire lodgings and brutally raped by 4 other squire boys. No one came to save her. And she did not cry. She only remained silent thinking that she deserved such treatment for not winning the battle that was against her, She never told anyone. But she did pray that those boys would be relieved of their obligations as knights. For certainly, no one person without a pure heart should ever become a knight.

On the eve of her seventeenth birthday, the large training facility for squires and knights that Arturia had resided at for so many years was attacked by an army of Garleans whose sole intentions were to kill off every one of Ul'dah's knights in training. Arturia fled and managed to hide in secret chambers, but when she came out of hiding, there was no one left. Pools of blood with sorely wounded young bodies lay strewn about the floors and halls. Not a single one of them was alive. It was a sad and sickening sight. She fled immediately hoping to save her one life so that she might die more nobly for her country.

And that is how Arturia came to be by herself, but she remained in hiding for years, still working to plan the overthrowing of the Garlean Empire. Conquering that hellish place stood as a high priority. The elimination of that empire of evil would surely be the first tiny step to a peaceful world full of goodness, peace, morality, and virtue.

A world like that, is what any true knight really desires.


last edited 685 weeks ago by Arturia Saber

Furyion replied

685 weeks ago

The Legacy of Furyion Novawolfe


Age:26

Gender: Male

Birthplace: Ala Mhigo

Sexual Orientation: Heterosexual. An event with a Lalafel when he was younger made sure of this.

Character Description: - Furyion is a cryptex, with many layers and tricks. He will allow those he deems worthy to know of his past, and is quick to show his feelings for another. The only trick to this lies within the possibility of betrayal. Once he feels betrayed, he will either try to leave the person, or take it as the worst of insults, claiming the person as a mortal enemy. He wears his emotions on his sleave half of the time, and the other half holds them inside himself so deep, that even he has trouble sorting through them.

He trained much in his youth, and in doing so followed the norm of the Highland Hyur that he is, becoming proficient with the bow, lance, and spear. His most striking feature is the color of his eyes. A deep shadeless grey, with soft radiating reds popping around the cornea. It is the one thing about his family and past that could never be taken from him, the eyes of his father, and his father's father. His hair was a shady grey that seemed not only unnatural, but equally juxtaposed against his youth.

His ideals are, on the surface, quite noble. He fights to protect those that have no shield and to defend for those that he holds dear. He also seeks to find a way to bring peace in this dark, dark era. Deep within, however, are his real ideals, known to no one alive, save himself. He seeks three things, simple on the surface, but so vast and damning that he must keep them in check at all times. The first being that the Garlean's suffer. Not just the troops, all of them, down to the son of the Emperor's chambermaid. The second being that he, personally, take part in the systematic downfall of the empire, no matter what he must do.

The third and his most held desire, is that he find the secret of rebirth and life, through Thaumaturgy, no matter the price. He had tasted the cold hand of death on an enourmous scale, lived in it for a short time, that was an eternity, and had no desire to go drink of that cup again. Even though the dark arts would damn him, as well as any who knew, he would see it through. He was the only one that could, in his own mind.

Character History: - He was bright from a young age, being adept at design and seeing patterns. He devoured any knowledge that was put in front of him, and used his position as son of the General of Ala Mhigo to learn of strategy first hand. By the age of 11 he had mastered the use of the longsword, and was begining on the spear. His wit and intelligence however had far exceeded his age, causing him to develop an ego, which caused problems. He often got into scuffles, but was let out of them. His mother then passed away from an unknown cause, rather suddenly when he was 12. He started to give up the lance and sword and turned instead to the books on Thaumaturgy.

By the time he was 15, he had read all that could be read and was annointed second lieutenant, due to his father's status. It was not long after, that he helped organize a shadow operation, to strike a Garlean garrison. The strike was alarmingly succesful, killing near all in the garrison thanks to a poisoned grain supply. Those in the battalion looked to him as something of a war hero, while the inner circle looked to him as something of a pariah. The garrison that had been hit was just that, a garrison, full of troops. It, however, had been full of the troops families as well. The senior members, even his father, had called the attack a massacre, though they could not argue with the results. Try as they may, Furyion never once doubted his actions, deeming them casualties of war and losing no sleep because of it. It was this single act that served as the turning point of disaster in his own life.

Not long after, during a banquet, his betrothed was kidnapped and held hostage. His rash temper caused him to rush off, without anyone. It was in this debacle that not only was his love killed, but also a small regiment of troops, including his father. He was purposefully spared, wounded, and left in the middle of the field of death, both his father's and love's corpse was pulled, and thrown onto him. For almost 24 hours, he clung to his love's lost body, stroking her pale skin, as he looked into lifeless eyes that looked as blue as the ocean itself.

When he finally gained the ability to move, he left the battlefield, taking the necklace he had made for his love, and his father's sword. Vowing that he would become a weapon, one that would destroy the Garleans, and slaughter all those that denied it. He left Ala Mhigo, and traveled the city states, finally meeting Ana Minake, a young girl tht would eventually become like a sister. He had gotten enough time alone, finally able to mask the feelings within him, as he traveled with the "little one" as he had dubbed her, never losing sight of the goal infront of him.

Ana Minake Default replied

685 weeks ago

The Legacy of Ana Minake


Age: 16

Gender: Female

Birthplace: South East of the Garlean Empire

Sexual Orientation: Her love holds no boundaries even though she has only been in love once.

Character Description: Ana has a very strong will, and despite how she seems to bow down to others and follow orders, she is always working towards her, often secret, goals. Since returning to Aldenard, she has opened herself up more to the people around her in hopes of finding her small group of companions who have disappeared over the last year. She now often wears a friendly and helpful demeanor and strives to do the best for her new companions.

Ana now feels herself to once again be a formidable hand-to-hand fighter and seeks to learn new techniques. She has vowed to protect those close to her and never back her ground when her companions are in danger. She hates the fact that her weakness in the past has hurt so many around her. Now, the only fear she really has is losing those close to her.

For short, you may say she is small, feisty girl who is not afraid to speak her mind and stand up for her friends; however, her fear of abandonment often reverts her to the shy and dependent personality of her younger years.

When compared to other Miq'ote, she is often seen as a runt. Aside from her small stature, she is has a peridot gemstone on her forehead that she covers with red paint to blend in with the local Miq'ote. The green gem is birthright passed down from her father along with her affinity to the wind.

Character History: Ana Minake was born into the ruling family of a Miq'ote town-state many leagues southeast of the Garlean Empire. She was the youngest born of five children, and lived a somewhat royal, very sheltered, and happy childhood. She grew up with the respect of the town's people, and she was always heavily doted upon.

Near the time of her tenth nameday, more Garlean soldiers started frequenting the town, and after a drunken dispute left two dead, a decree was pass that would make the town part of the Garlean Empire. The decree stipulated that Ana's father disown his wife and take an new wife from one of the imperial families. Also, unless his children's lives were offered to the the empire, half of the township would be sent to death for their supposed crimes against the city-state.

In an effort to save his followers, Ana's father cast out his why and allowed the detainment corps into the town to take his children without ever telling anyone about the decree. However, Ana's eldest brother had caught on to the truth and staged an escape you his younger siblings with his mother. During the escape, he was slain while protecting his siblings. A young elezen Wood Wailer, named Zhora, was able to escape with Ana and escort her to Gridania. Sadly the other three members of the escort party died in vain, and the children were brutally murdered.

For the next four years, Ana lived as an orphan at the Oak Atrium in Gridania and learned to live following the Seedseer's teachings. She never told anyone about her secret and only confided herself in Zhora during their long walks through the Black Shroud. Despite being treated as a royal child her whole life, Ana was very nimble footed and loved walking through the Twelvewood for hours upon hours when she was task to gather for the Greatloom Growery.

By the time that her fifteenth nameday had past, she had started working as a forest guide for many of the merchants and travelers that sought to visit Gridania. Eventually, Ana found herself among a company that operated the Raven Eye Inn to the west of the Lotus Gardens. It was with this company that she had made her name as a travelling guide and cartographer while assisting with any requests or mysteries from those who sought the Raven Eye Inn.

It was here that Ana met her best friend and first love. Miyu Asuka was Miq'ote, not many moons older than Ana, who had lost her memories after a freak accident while coming into port outside of Limsa Lominsa. Ana made a vow to protect her and help her find out about her past. The two were inseparable for many months as they traveled Eorzea helping those in need while searching for answers about Miyu's past.

After taking an excursion through Mor Dhona, the two returned to the Raven Eye Inn with the hopes of having a short break to work on their readings and draw up the new maps based on the data they collected. No one had noticed it at first, but Ana had contracted a slow poison from the hostile airs of Mor Dhona. Day after day, she grew weaker and weaker until she couldn't leave to work on the steadily arriving requests. Miyu was stronger now. She continued to work the requests for the company and tended to Ana while she was at the inn.

One day while Miyu was gone, Zhora showed up to escort Ana to a small village northeast of Gridania, past the mountain range. The village had a cure for the poison that was slowly killing her. It was also the village where Ana's mother had taken refuge all those years ago. Without much time to waste, Ana left a letter to Miyu and left with Zhora.

Over a year had passed, before Ana set foot back into the Raven Eye Inn. The place was deserted. The company had moved on and the only clue was a merchant who said they had seen a girl by that name with strong control over magic working in the outskirts of Ul'dah. Ana left with a small adventuring group towards Ul'dah to find her comrads.

After leaving the familiar shadow of the wood, Ana met a weird man named Furyion and continued on to Ul'dah where she would try to rebuild her life once again…

Eital replied

685 weeks ago

The Legacy of Gustav Lapis


Age: 20

Gender: ♂

Birthplace: Ishgard

Sexual Orientation: Heterosexual

Character Description: Gustav is calm and indifferent at nearly all times, remaining silent unless addressed directly, being polite, or his interest in someone or something is piqued. His temper is buried deep but a number of triggers can spark it in an instant. He holds tendencies to use a more formal speech and to address someone as sir or lady rather than mister or miss when speaking with one he doesn't know, trust, or like as opposed to using such speech as a courtesy. When in the presence of friends his attitude will tend to do a 180, acting more openly and in some cases like a bit of a goof.
His likes include the Coerthas Highlands, watching the ocean at any time of day, sweets (baked goods, not candy), lounging in a peaceful location, and drinking rolanberry lassi.
He has very few dislikes, though they are a bit stronger ones for it, including hippocerfs and miqo'te, finding the latter to have 'loose' and gossip happy tendencies.

Character History:

The Beginning:
Gustav's life began in Ishgard, born to Alina and Erlend Lapis. His father was a self made member of the nobility, having clawed his way from poverty to the higher tiers of society as a merchant of various goods ranging from seeds to weapons. His mother was a born and bred noble having been born into a distinguished house of swordsmen, both regular knights and of Dragoons.

In his early years, Gustav's father taught him what would be necessary to take on his work as a merchant when he came of age and slowly expanded from there, teaching him all manner of things from reading, writing and numbers to various tricks of his trade. His mother was quite young when he was born and had a great deal of energy, always tending to a garden just outside of the mansion, honing her skills with a blade, or simply running around playing with the child.

Young Gustav never wanted for anything, be it food, some new toy or hobby to keep his attention, or the love of his parents. His father did his best to instill a sense of humbleness within the young boy and his mother a great desire for honor and justice. Sadly, the peace of his life would not last overly long.

Upheaval:
At the age of five, Gustav's life took a drastic turn. The child had accompanied his parents to the Gridanian amphitheater to see the play, 'I Want To Be Your Canary'. In the cool autumn evening, Gustav wandered from his parents to locate a location for relief. In the moonlit night he was taken, two hooded figures snatching him up and stealing away with him from the forested City-State.

His was the only voice not crying out, save for one other, as he sat in the back of a caravan as it sped through the woods. He did not cry, he did not show emotion. On the surface he was stoic, believing it necessary, believing that perhaps seeing him so calm in the face of the situation would ease the others, all of them children as old as he or slightly older. It did not and within himself the boy howled in anguish, unsure of his fate, of whether he would see his home, his parents again.

The other who remained silent was an Elezen girl. Taller than he, of course, and slightly older, she sat in the darkness of the caravan as emotionless as a statue save for a small light of curiosity that shone in her eyes as she stared at him. She scooted closer to him and his heart skipped a beat. Even at such a young age he found himself drawn to the opposite sex and found her quite pretty in the moonlight that shone through the slightly parted tarp. She asked him his name in a low voice and he gave it, asking her own in turn. She obliged and the two started to converse, the worries of both washing away as they found solace in a friend.

After hours that felt nothing of the sort to the two, the caravan came to a halt. All of the children were herded from within by the two hooded figures and led into a large encampment. They were all of them sold, a tall, disheveled and scarred man commanding a number of other men, slender and muscular to bring forth coffers of gil for the two hooded men. After the exchange, the two left, never to be seen by Gustav or the other children in the encampment again.

The children were told that they'd been bought, that they would likely not see their parents again and that odds were good that they would die within the next moon. For those fortunate enough to survive, they would be trained daily to kill and have a chance to buy their freedom. For every successful 'hit', the pay of the job would be taken from how much was paid for them. Everything was taken care of. Food, clothing, boarding, medicine. It was all handled for them but whatever they requested or required in general was added to the cost of their freedom.

The first moon, they were told, was the hardest. They would be left in the wilds of wherever the encampment was, in his instance it was a far off portion of the Northern Highlands not easily accessed, and expected to survive. The test was to learn which were cunning enough to survive when abandoned with nothing but their wits and what they could do with their body. Gustav was fortunate enough to locate a rock that would function as a weapon. He spent the moon moving slowly through the highland, hiding from the various beasts that would make a meal of him and hunting the ones that he might make a meal of.

During a hunt in the beginning of the third week he was caught unawares by a hippocerf. Locked in thought, focusing solely on striking down the squirrel before him, he very nearly lost his life. In the instant that he lunged to kill the squirrel, the hippocerf lashed out, raking his back instead of tearing off his head. He landed and howled in pain as the hippocerf skulked towards him. Gustav saw naught but red as he forced himself from the ground and the small red pool that was forming at his feet. He clenched the rock and prepared to strike back at the fiend. A bright light. A flash of thunder. The hippocerf's body was blasted from the side and sent flying, left to lay prone upon the ground where it landed. Another form entered his vision, a familiar form, then all went black.

He awoke to the warmth and combined light of a fire and the moon, his body aching and the breaths he drew labored but still there. It took him a few moments to realize that he was still alive. Another moment later and a hand was on his chest, easing him back to the ground. It was his friend, the Elezen girl he had spoken with weeks before. She explained what had happened two suns prior, that she had ambushed the beast utilizing the ætheric arts. He stared at her, awestruck, his expression sending her into a small fit of laughter. After she had calmed, he begged her to teach him so that he could better survive. She agreed and the two spent the remainder of their time in the wilds hunting and working upon Gustav's ætheric ability.

The moon of their survival came to an end and, using hounds to locate the children, the trainers retrieved them. Over the course of the next three years the two worked together, taking on thrice the amount of jobs that any of the others did, training their bodies during the day and spending their nights carrying out the slayings that would earn their freedom. Their final job took place just before the main day of the Starlight Celebration, two suns before his eighth nameday.

It wasn't anything particularly out of the ordinary. A man with secrets of the Zer'maat Five, the Ul'dahn Syndicate, and of various high profile members of society wanting to quit his involvement in the underground and driven mad with fear that his life was constantly in danger. The two children used the same method that they always did and sweeped half the house each. Gustav had fallen behind that night and the girl had arrived at the man's study. A bang echoed through the large house and his heart raced. He ran as fast as he could towards the sound and his legs nearly gave way when he beheld the scene. The study was on fire, a stray spell likely the culprit, and the only thing in the world that had kept him going for the last three years lying in a pool of blood with a hole between her eyes. Red was all that he could see when he drew the knife, a twin of the blade the girl wielded. He rushed the man and was caught in the abdomen by a shot. Feeding off the adrenaline he recovered from the shot in an instant and, to the alchemists surprise, lunged again. The man had no time to ready another shot, caught off guard as he was by the action of the child before him and crumbled to the floor as his life left him, the knife in his throat being driven deeper and deeper to the hilt.

His world fell to ruin as reality came rushing back to him. He walked to her, the fire in the room having grown and made escape nigh impossible, and he fell to the floor beside her, the smoke and loss of blood leading to the familiar darkness he had experienced once before.

New Life:
This time the child slept for a week. In truth, he slept for only three days after the incident but forced himself to remain prone in the hammock, sleeping another four days. In some of the moments he found himself awake he noticed a large man moving about the room he was in, a cabin that moved even as he lay still. Other times he would see a massive hound laying upon the floor. It was difficult to judge the size of the creature properly in its own prone state but the sight of it sparked far off memories all the same, driving him back into his world of dreams where she still remained. Where he was home with his parents, laughing and playing with his mother and practicing swordsmanship and lancing, studying with his father, with her living next door and visiting daily.

Finally, on the eighth day aboard the ship the large man spoke. His voice was deep with a commanding force but not at all unkind. He chided Gustav for how he acted, that he should get up and live, live for himself and for the one who had seemed so dear to him. The man was Sigurd von Wolter, a tall, red skinned fellow with a slim, muscular build and pointed ears, his head devoid of hair save for a hearty beard that flowed a fulm long, braided a third of the way down. He told Gustav that he was half Roegadyn, half Elezen, and that he was a pirate and, from that day forth, Gustav's foster father.

No matter what the boy did he could not learn Sigurd's motives for taking him in and inevitably gave up, instead devoting his time to learning what he could from his caretaker. For the most part they fished day in and day out, taking their catch to Limsa Lominsa every so often. They would plain games of thought to keep one another awake and their wits sharp. Such was the way of things over the next two years.

During the spring following Gustav's tenth nameday, Sigurd began sailing. He would travel to wide and far, introducing the boy to whatever he could. Over the course of the next five years Gustav became familiar with various cultures and even somewhat fluent with the speech of the various beastmen races, often trading goods with them.

During a visit to Radz-at-Han in the Autumn before his fifteenth nameday Gustav was reunited with his father and mother who, after a long while of catching up, he learned had been traveling all over in search of him ever since the night he was taken in Gridania. He was also introduced to his young sister, Lilianna, who was already five summers old. The young child grew attached to her older brother in the short time the family spent catching up eventually leading her to live with him when he returned to settle in Limsa Lominsa five summers later.

Instead of remaining with his family, Gustav chose to remain with Sigurd, living as a treasure hunter and a trader, sailing the world, learning and growing as he did. His parents and sister continued to travel as well, driven by a desire for justice, attempting to ease the suffering and oppression in the world, no longer worrying over what had befallen the boy.

The End of Wandering:
Mere suns before his twentieth nameday, Gustav returned to Limsa Lominsa, purchased a home on the Southern Islands and enlisted in the Maelstrom. His desire was to make allies where he could and to aid in fending off the looming Imperial threat. It was during a mission shortly after enlistment that he met Gunther Knox whom became a good friend and trusted comrade to Gustav.

It was shortly after meeting Gunther that Gustav met with Ildorath, the acting leader of Everwatch and joined, again seeking people to form ties with. The work, however, eventually wore thin on his patience. He had sought work as a mercenary with them but found himself doing more that a Wood Wailer or some other member of Gridanian society would and eventually took his leave of the group.

During his time within the Watch, Gustav had begun to frequent the Mineral Concern in Ul'dah, indulging in whiskey in an attempt to forget that which continued to gnaw at the back of his mind. He failed with every attempt, the alcohol having no affect on him but continued to frequent the locale. On one visit he met Lyriah Karnelle and found himself enamored, visiting the bar more in hopes of speaking with her than for the whiskey that failed him time and time again.

In time the two started to become closer and, having met and become acquainted with a number of other members, he put forth an application with Nebulous Logistics. He looked forward to working with the other employees of Nebulous and also with Lyriah and enjoyed it for the time that he was with them all. Sadly the doors were closed permanently and Gustav found himself without a job again and disinclined to 'hunt treasure', his young sister having very nearly beaten a just nature back into him.

Gustav's suns are now spent with his fiancée, weaving various articles of clothing and selling them, training with his sister, and performing various missions for the Maelstrom as a the leader of a small reconnaissance and sabotage unit.


last edited 685 weeks ago by Eital

We wished to fly in heaven, two birds with the wings of one. And to grow together on the earth, two branches of one tree.
b]The legacy of Veracatessa Hiromaki

Age: 29

Gender: Female

Birthplace: Garlemald

Personality: High functioning lunatic (Severe paranoid Delusions involving marmoots) has utter hatred and disgust for anything and anyone having even remote connections to the Garlean Empire

Character History: The garlean empire does not hold much value on the lives of orphaned children and said orphans are often used for military experimentation, slavery, or are put into vicious arenas in which they must fight for their lives against other orphans and monsters. Vera's parents met with an unfortunate end during a weapons test gone awry causing the salvo that was intended for a target to "accidentally" hit their home killing both Vera's parents on impact. Due to the massive amount of magical power she natural possessed Vera survived the blast and was found by a garlean patrol that was sent to investigate the "Accident". After the discovery of the young Veracatessa the garlean army submitted her for a special project in living weapons of mass destruction under this program she would be magically infused using the energy source of the magitek weaponry know as ceruleum (energy extracted when de-aspecting Crystals) and mental conditioning to create a ruthless souless unstoppable soldier who has no emotions morality and obeys orders without question. While the Ceruleum infusions didnt kill Vera the mental conditioning went horrifically wrong but was unnoticed till Vera was inserted into one of the "War Houses" also know as "Familys" of the empire these familys as they were most comonly known were used as a specialised assasin and comando force that handled a majority of political assasinations and special military operations. The family in which Vera was inserted was led by the ruthless Kenjuro Hiromaki and thus she was from then on know as Veracatessa Hiromaki. Each year of the brutal training regiment in which only Veracatessa and Sanjeiro Hiromaki survived out of the 300 orphans who had originally begun with them took a severe toll on Vera's Sanity which had already begun to slip from the conditioning she was subjected to in the laboratory. Several years later Veracatesssa finally snapped and wiped out all members of the Hiromaki family minus Sanjeiro who was on a mission at the time she ran thru the streets of Garlemald Screaming "I WILL KILL ALL YOU GARLEANS AND YOUR EVIL MARMOOT GOD!!!" hopeless outnumbered even for someone of her overwhelming magical power she was driven out of the city and pushed to the brink of death just before arriving in the black shroud where she was discovered by the seedseers who were brought to her upon the beckoning of the elementals of the shroud. Upon awaking in Gridania Vera was greeted by the kind and gentle members of the Stillglade Fane (also know as the conjurers guild of gridania) although it was fairly obvious that she suffered from at the time was considered a "unusual personality" it seemed that Veracatessa had finally found some mesure of peace in the city in the shroud, unfortunately since she has delusions of marmoots being agents of an evil god who rules garlemald with an iron albeit furry clawed fist when she first encountered a marmoot in gridania she went berserk and almost burned half of the city down. In the aftermath of the incident in Gridania Veracatessa was sent to the Arrzaneth Ossuary in uldah for inprisonment in the pit of Nald'thal where she met the enigmatic black mage Ququruka who was amazed at her level of mastery of the black arts. Using forbidden magic Ququruka sealed part of her mind behind a mental barrier to stabilize her personality (while this did not affect her delusions it did make it so she would not bring innocents to harm when pursuing her vengence against her furry foes). shortly after her studies with Ququruka Veracatessa teleported herself into the sea south of limsa lominsa where she was rescued by a fisherman who mistook her for a mermaid (>.> moron). It was then that her journey as an adventurer began and she left limsa lominsa for uldah to join the immortal flames and eventually met up with Arturia Sabre and joined her in the fight against the empire (AND THEIR EVIL MARMOOT GOD!!!)

Morte Eros Default replied

685 weeks ago

he Legacy of Morte

Age: 20

Gender: Male

Birthplace: Garlean Capital

Sexual Orientation: Heterosexual

Character Description:
Morte is a hopeless romantic and idealist at heart. He is a dreamer that uses intuition to guide him. He is thoughtful, considerate, and very sincere. Morte is also known to be a good listener.
Morte has a sense of wonder about him, as if he sees the world though a strange looking glass, where the most mundane of events or objects take new life. He has the ability to see the good in almost anything and seeks to find the truth and underlying meanings in things. He doesn't like to deal with hard facts or logic.
His depth of feeling is often hidden by him playing aloof, especially around strangers. Morte believes love, eternal. He pays his respects to the twelve, but he is particularly drawn to the goddess of love. Morte usually avoids direct conflict. He is flexible and laid-back, until his values are violated. At which point, he will passionately fight for his cause. He indulges, now overindulges, in earthly delights such as smoke, alcohol, and anything that might improve his mood.
Morte's goals are to find his love, and then find a way to spend forever with her.

Character History:
Early Life:
Morte was the first-born son of Garlean nobles and kidnapped the night before his fourth name day. He himself does not know of his lineage and has repressed his early memories. The name, Morte, is not his birth name. He gave it to himself.
Morte stayed with a cryptic man, who showed no love or concern for him. He often wondered why he was allowed to stay there at all. The mysterious man taught Morte to read and write as well as manners and etiquette, but would not share so much as his true name to Morte.
Morte would often try to escape, but after some hours, he realized that he had no one. He was completely alone. He would return to the place he loathed. He often confined himself to the study where he read hand written books by an unknown thaumaturge and other literature his favorite being the collection of poems and pros to the goddess of love. There appeared one day a violin in the study, used as a center piece. Morte could not understand the point of keeping something that beautiful locked up and never to be played. He empathized with the instrument and vowed to learn how to play. This was Morte's first happy memory.
Age 19:
Morte meets a very guarded and anti-social Lalafel named Drakkar, who began to perform tasks for Morte's unknown caretaker. Morte was asked if he would join Drakkar in promise that his past would be revealed to him. Morte agreed and aided Drakkar in bringing lost artifacts and obtaining various information.
Over their time together, Morte and Drakkar became each other’s first and only friend. They spend a year in total questing.
Then one day Drakkar looked uncharacteristically sad and said," We will meet in Ul'Dah when my task is done….." Drakkar used a powerful spell to knock Morte out, and when Morte awoke, Drakkar was gone. Morte then proceeded to where he was kept for so many years, but to his surprise, there was nothing there. The keep was gone all together.
Present:
Morte traveled to Ul'Dah. The first day he arrives at a festival, where he sees a woman that would change his life forever. All at once, he understood those poems he read as a child. He felt his blood as if it were fire for he recognized the counterpart of his soul. Morte reached out and tried to speak to her, but he was interrupted as a beast broke free of his binds and started thrashing around the city. He has searched day and night for her…

Over the course of asking almost everyone in Ul'Dah about the girl he searches for, he met an energetic Miq'ote named Ana. Sadly, Ana knew not of whom Morte spoke. However, she surprised him with a similar question. Morte, being new to the city, had no idea of her friend. They sighed at each other in disappointment…. Morte sensed a great sorrow lying behind the young face of his new companion.
He learns of her guild and thinks this would be the best choice to find both his friend and the woman that stole his heart at first glance. Morte agrees to join and follows Ana to the Quicksand Inn where guild members normally gathered. There, he overheard guild members arguing. And then he caught a glimpse at the guild master, Saber, who put an end to the squabbling of the two knightly figures. Morte felt the cold of her demeanor from where he stood. When his eyes met with hers, Morte saw a hollowness that struck as if he were ran through with a spear. He understood too well that look, for as a child who was left alone without the love of friend or family, knows. Morte recited the oath to help serve and protect, which he had done all his young life. But he thought that the best place would helping people would be within the guild.

Eldyria replied

683 weeks ago

The Lost Legacy of Sen Suzumiya and Kurisutina Rintarou


(( Now since I am transfering from the server I made up this schenario that will happen during the maint. time, Kurisu and Sen gets caught up in one of Kurisu's spells, Back in FFXI WHM could use teleport as a normal spell without Anima, so this one of Kurisu's latent powers that activates and opens a rift in time that transports Sen and Kurisu into the future, aka: 2.0
So yes, thank you all for letting me play and RP with everyone~ ^__^ lots of wuvs~ I will be making a new character on Balmung to come and talk with everyone OOC of course~

Message from Sen: For reasons of my own, Im afraid I will have to take a break from the Legion rp as a whole. This is for my own benifit as well as for my own health. A good Role Player knows when to stop for a time. Ive done it before when things have gotten bad and am doing so now. I will reside in Balmung as a player but not as a roleplayer, and probably not until 2.0 -if- at that. ))


Kurisutina was in Gridania near the Conjurer Guild, practicing some of her white magic to improve her use of damage spells, such as holy.
Holy uses a tremendous amount of magic energy and leaves even the most skilled users of white magic left with almost no energy left.

Her good friend Sen was watching nearby, studying some of his own books while leaning up against a tree. He would sometimes look up from his book and look at Kurisutina exhaust herself practicing but he knew she was strong and would not give up on something she set her mind on, so he smiled and noded slightly and let his eyes fall back down into his book.

Kurisutina fired up Holy against a practice dummy and it ignited in white flames and started to burn, but these was magical dummies and they shortly regenerated back to their original form like nothing had happened.

Kurisutina fell down on her back exhausted from Holy, her hands had burn marks from forcing herself to use Holy again and not letting her energy to fully recover.
She closed her eyes to rest up a little bit and let her mind drift.
After a short while she was woken up from being lost in her thoughts by Sen's voice
"Hey, you allright over there? You need to rest up a bit? I brought some food for us to snack on if you wanted a break.."

Kurisutina sat up and shaked her head at Sen, "Allright, suit yourself" Sen pulled up some breadrolls and started to munch on it while continueing to read his book.
Kurisutina stood up and brushed herself off, readying herself to fire up Holy once more, but she didnt feel much energy inside her but she keept pushing herself to activate her spell once more.

But then something happened, a strange white aura started to glow around her and her eyes glowed white and her Holy spell grew larger in her hands and started to surround her until it was all around her like a bubble.
This was the latent power inside her being forcefully activated from using up all her own naturally magic energy and nothing was holding it back, Kurisutina didnt know of this latent power inside her that was being forced out and she got scared and started to scream out.

Sen saw what was happened and threw aside his book and ran over to Kurisutina, he didnt know much what to do, so he jumped into the bubble to grab her and toss her out, but as soon as Sen jumped into the bubble with her, a great flash blinked and they both disappeared

Silence filled the area as not a trace of the two were left, except, Sen's old tattered book, laying there on the planet floor. Open with the final passage showing. -Even if the morrow is barren of promises. Nothing shall forestall my return. To become the dew that quenches the land. To spare the sands, the seas, the skies. I offer thee this silent sacrifice-.
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